

The initial character creation process allowed players to select the race, career, and basic look of their character, including facial features and accessories. In this way, the careers were given variety and avoided being simple reiterations of common archetypes. For example, the Warrior Priest was an archetypal support or healer career, though he also had many melee DPS elements.

Each of the careers (classes) in Warhammer Online conformed to an archetype role.

Each faction contained three separate armies, each of which was further broken down into four career choices. Warhammer Online: Age of Reckoning was an RvR game with two factions: Order and Destruction.

At this point the campaign would then begin anew, restarting the cycle. When this period expired, the defeated players received increasing support from NPC guards until they were able to force the attackers out of their city and close the gates. Once a capital city was taken, the attackers were given a period time to loot the city. The capture of a capital city was the objective of the campaign. This back and forth struggle for zone control would continue until one side held two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. When one realm reached a designated number of Victory Points in a particular zone, that zone fell under their control and the war pushed deeper into enemy territory. In RvR players fought other players and, to a lesser extent, non-player characters.Įach activity generated Victory Points (VP) which measured a realm's progress in capturing a zone. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. This took place within three different racial pairings: Dwarfs vs. Warhammer Online: Age of Reckoning featured Mythic Entertainment's Realm versus Realm (RvR) combat system, originally developed in Dark Age of Camelot.
